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Gladiator begins psp faq
Gladiator begins psp faq





  1. #Gladiator begins psp faq skin
  2. #Gladiator begins psp faq series
  3. #Gladiator begins psp faq psp

#Gladiator begins psp faq skin

Choose the facial structure, hair color, hair style, skin color, body type, and a number of other attributes to build a unique warrior. At the outset of the game, players are tasked with creating a customized slave who has to fight for his survival. Brutality, splashes of blood and gigantic swords might look and feel great, but I feel like Caesar wouldn't have mercy for this fighter's incompetence and missed marks.«©NCSX» Travel back in time to the ancient Roman Empire and step into the shoes of a sword swinging gladiator. Gladiator Begins' smaller successes still can't compensate for its significant problems, and the game as a whole never quite gels in an effective way. The ebb and flow of disarming and, uh, disarmoring adds a great dynamic to Gladiator's already exciting and well-rounded combat. Disarming foes and stealing their weapons is a flexible, novel addition to the fights as well. There's something invigorating about leaping into the air and stabbing an enemy so viciously that his helmet flies off, leaving his face wide open for your chopping. It's easy to get a handle on the combat, and it presents enough depth and unlockable options to disguise its monotony. As you make your way through the story - don't bother with the boring dialogue and inconsequential narrative - you earn shinier weapons and more effective attacks at a quick, rewarding rate. One of the few saving graces is the game's progression structure. If it weren't for this crippling difficulty, Gladiator Begins would be a fairly solid Ancient Era Murder Simulator. Oh, and enemies eviscerate your idiotic AI allies before turning to you, making team-based bouts another unlikable addition to the short list of match types. Things become especially aggravating when groups of three gang up on you in free-for-all fights. These absurd difficulty spikes pop up early on, and I ended up in more infinite, inescapable combo loops than I care to remember. For the most part I carved through the game's poorly equipped enemies like a hot scimitar through butter, but some matches were so brutal, I wanted to call my mom and pretend my dog had died, just to hear those sympathetic, comforting words. Opponents are smart enough to make the fights challenging and rewarding, but these battles sometimes spin out of control. If this was the intent, mission accomplished: Gladiating kind of sucks.īoredom by way of repetition isn't even Gladiator Begins' problem – that would be its painfully parabolic difficulty.

#Gladiator begins psp faq series

%Gallery-101608%These minor triumphs aside, I have to imagine that Gladiator Begins is an attempt to accurately represent the historical life of the gladiator, in the sense that you're forced into an endless series of battles you don't want to be a part of. Gladiator even takes advantage of a handful of elements inspired by role-playing, which keeps things from getting stale too quickly. For some, non-stop brawling makes for the best kind of action game the beat-'em-up genre's survived on this kind of repetition. The premise is simple to a fault: You hop in a box with Roman slaves and then stab 'em until they're dead.

#Gladiator begins psp faq psp

It's just as well, because that's the only thing this PSP game ever lets you do. Despite its long list of problems, Gladiator Begins gets the most important thing right: beating, bashing and slicing dudes feels good.







Gladiator begins psp faq